Panda
23 lut 2020, 11:55
Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs
Logi tagujemy w [ CODE ][/ CODE ].
Jeżeli chcesz zadać pytanie na temat fabuły, to sprawdź najpierw, czy odpowiedzi nie znajdziesz w SOLUCJI.
Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs
Logi tagujemy w [ CODE ][/ CODE ].
Jeżeli chcesz zadać pytanie na temat fabuły, to sprawdź najpierw, czy odpowiedzi nie znajdziesz w SOLUCJI.
Posty: 6• Strona 1 z 1
Witam stalkerską brać,po dosyć długiej przerwie postanowiłem wrócić do gry i ulepszyć ją kilkoma modami.
I tutaj rodzi się moje pytanie: które mody graficzne polecacie najbardziej? Chodzi mi o moda który zmienił by tekstury na chociaż trochę podobne do tych z Misery (byle nie complete mod
, coś nie chcę mi działać)
I tutaj rodzi się moje pytanie: które mody graficzne polecacie najbardziej? Chodzi mi o moda który zmienił by tekstury na chociaż trochę podobne do tych z Misery (byle nie complete mod
Od siebie polecam Absolute Nature + AtmosFear. Masz kompleksową zmianę tekstur oraz pogody bez ingerencji w rozgrywkę. Dla tektur można wybrać porę roku itp. Do wyboru do koloru.
Pzdr
Pzdr
i5 13600KF
RTX 4070 Ti
2x16GB DDR4 3600Mhz
Zainstalowałem obydwa, ale niestety gra odmawia posłuszeństwa.
Crashuje przy każdej próbie uruchomienia nowej gry
Crashuje przy każdej próbie uruchomienia nowej gry
Kod: Zaznacz cały
* Detected CPU: Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz [GenuineIntel], F6/M14/S5, 2798.00 mhz, 24-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 41263 files cached 29 archives, 7771Kb memory used.
Init FileSystem 1.469849 sec
'xrCore' build 3967, Dec 14 2009
EH: 289F58C22E03382FC19E52911806B87E
-----loading d:\steam\steamapps\common\stalker call of pripyat\gamedata\configs\system.ltx
-----loading d:\steam\steamapps\common\stalker call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[d:\steam\steamapps\common\stalker call of pripyat\_appdata_\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[3983564 K], reserved[104680 K], committed[105996 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13708 K], process heap[5108 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8027 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Steam\steamapps\common\Stalker Call of Pripyat\bin\
dir[1]=D:\Steam\steamapps\common\Stalker Call of Pripyat\
dir[2]=D:\Steam\steamapps\common\Stalker Call of Pripyat\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\steam\steamapps\common\stalker call of pripyat\gamedata\configs\default_controls.ltx"...
[d:\steam\steamapps\common\stalker call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\steam\steamapps\common\stalker call of pripyat\gamedata\configs\rspec_extreme.ltx"...
[d:\steam\steamapps\common\stalker call of pripyat\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\steam\steamapps\common\stalker call of pripyat\gamedata\configs\default_controls.ltx"...
[d:\steam\steamapps\common\stalker call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[d:\steam\steamapps\common\stalker call of pripyat\_appdata_\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1381]: NVIDIA GeForce GTX 750
* GPU driver: 26.21.14.4166
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1709 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
! Missing ogg-comment, file: d:\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file: d:\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3738196 K], reserved[141504 K], committed[314540 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[100216 K], process heap[19952 K], game lua[2144 K], render[219 K]
* [x-ray]: economy: strings[8398 K], smem[0 K]
* 0.0 : [ 56] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 2] $user$generic2
* 0.0 : [ 4] $user$jitter_0
* 0.0 : [ 1] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 9] $user$material
* 0.0 : [ 13] $user$normal
* 0.0 : [ 114] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 5] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 2] act\act_controller_hit1
* 0.0 : [ 2] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_flares_gray_ring
* 0.0 : [ 1] fx\fx_flares_gray_ring2
* 0.0 : [ 1] fx\fx_flares_orange_hollow
* 0.0 : [ 1] fx\fx_flares_orange_solid
* 0.0 : [ 1] fx\fx_flares_pink_dot
* 0.0 : [ 1] fx\fx_flares_pink_haze
* 0.0 : [ 1] fx\fx_flares_pink_hollow
* 0.0 : [ 1] fx\fx_flares_pink_solid
* 0.0 : [ 1] fx\fx_flares_purple_dot
* 0.0 : [ 1] fx\fx_flares_purple_haze
* 0.0 : [ 1] fx\fx_flares_purple_hollow
* 0.0 : [ 1] fx\fx_flares_purple_solid
* 0.0 : [ 1] fx\fx_flares_rainbow_blur_half
* 0.0 : [ 1] fx\fx_flares_rainbow_ring
* 0.0 : [ 1] fx\fx_flares_red_ring
* 0.0 : [ 1] fx\fx_flares_sun
* 0.0 : [ 1] fx\fx_flares_sun_streaks1
* 0.0 : [ 2] fx\fx_gradient
* 0.0 : [ 2] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_gradient_orange
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_moon_halo_phase_1
* 0.0 : [ 1] fx\fx_moon_halo_phase_2
* 0.0 : [ 1] fx\fx_moon_halo_phase_3
* 0.0 : [ 1] fx\fx_moon_halo_phase_4
* 0.0 : [ 1] fx\fx_moon_halo_phase_5
* 0.0 : [ 1] fx\fx_moon_halo_phase_6
* 0.0 : [ 1] fx\fx_moon_halo_phase_7
* 0.0 : [ 1] fx\fx_moon_phase_1
* 0.0 : [ 1] fx\fx_moon_phase_2
* 0.0 : [ 1] fx\fx_moon_phase_3
* 0.0 : [ 1] fx\fx_moon_phase_4
* 0.0 : [ 1] fx\fx_moon_phase_5
* 0.0 : [ 1] fx\fx_moon_phase_6
* 0.0 : [ 1] fx\fx_moon_phase_7
* 0.0 : [ 1] fx\fx_noise
* 0.0 : [ 2] fx\fx_noise2
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 2] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_fog
* 0.0 : [ 1] fx\fx_sun_gradient
* 0.0 : [ 1] fx\fx_sun_halo
* 0.0 : [ 1] fx\fx_sun_morning
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 2] fx\fx_volumefog1
* 0.0 : [ 2] glow\glow_04
* 0.0 : [ 2] glow\glow_fire1
* 0.0 : [ 2] glow\glow_orange
* 0.0 : [ 2] glow\glow_orange2
* 0.0 : [ 2] glow\glow_orange_bright
* 0.0 : [ 2] glow\glow_rays
* 0.0 : [ 2] glow\glow_white
* 0.0 : [ 4] lights\lights_spot01
* 0.0 : [ 2] pfx\pfx_ani-explosion-02
* 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 2] pfx\pfx_ani-explosion-02a
* 0.0 : [ 2] pfx\pfx_ani-fire01
* 0.0 : [ 2] pfx\pfx_ani-smoke-01
* 0.0 : [ 2] pfx\pfx_anomaly_1
* 0.0 : [ 2] pfx\pfx_anomaly_16
* 0.0 : [ 2] pfx\pfx_anomaly_18
* 0.0 : [ 2] pfx\pfx_anomaly_19
* 0.0 : [ 2] pfx\pfx_anomaly_2
* 0.0 : [ 2] pfx\pfx_anomaly_21
* 0.0 : [ 2] pfx\pfx_anomaly_23
* 0.0 : [ 2] pfx\pfx_anomaly_2_green
* 0.0 : [ 2] pfx\pfx_anomaly_3
* 0.0 : [ 2] pfx\pfx_anomaly_4
* 0.0 : [ 2] pfx\pfx_anomaly_5
* 0.0 : [ 2] pfx\pfx_anomaly_6
* 0.0 : [ 2] pfx\pfx_anomaly_7
* 0.0 : [ 2] pfx\pfx_anomaly_8
* 0.0 : [ 2] pfx\pfx_anomaly_88
* 0.0 : [ 2] pfx\pfx_anomaly_9
* 0.0 : [ 2] pfx\pfx_bloodsplash1
* 0.0 : [ 2] pfx\pfx_bloodsplash2
* 0.0 : [ 2] pfx\pfx_blurry_cloud
* 0.0 : [ 2] pfx\pfx_brick
* 0.0 : [ 2] pfx\pfx_bubble
* 0.0 : [ 2] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 2] pfx\pfx_cc_lighting_grad2
* 0.0 : [ 2] pfx\pfx_cc_lightings
* 0.0 : [ 2] pfx\pfx_concretedebris_01
* 0.0 : [ 2] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 2] pfx\pfx_distortion
* 0.0 : [ 2] pfx\pfx_electrostatic
* 0.0 : [ 2] pfx\pfx_explotions_2
* 0.0 : [ 2] pfx\pfx_explotions_3
* 0.0 : [ 2] pfx\pfx_explotions_4
* 0.0 : [ 2] pfx\pfx_explotions_smoke
* 0.0 : [ 2] pfx\pfx_flame
* 0.0 : [ 2] pfx\pfx_flame_01
* 0.0 : [ 2] pfx\pfx_flamefx_01
* 0.0 : [ 2] pfx\pfx_flash_01
* 0.0 : [ 2] pfx\pfx_flash_05
* 0.0 : [ 2] pfx\pfx_flash_07
* 0.0 : [ 2] pfx\pfx_gologramma
* 0.0 : [ 2] pfx\pfx_gradient
* 0.0 : [ 2] pfx\pfx_gradient1
* 0.0 : [ 2] pfx\pfx_leaves_01
* 0.0 : [ 2] pfx\pfx_leaves_02
* 0.0 : [ 2] pfx\pfx_light1
* 0.0 : [ 2] pfx\pfx_light3
* 0.0 : [ 2] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 2] pfx\pfx_lightning_01
* 0.0 : [ 2] pfx\pfx_lightning_02
* 0.0 : [ 2] pfx\pfx_ligth_6
* 0.0 : [ 2] pfx\pfx_plasma
* 0.0 : [ 2] pfx\pfx_shells1
* 0.0 : [ 2] pfx\pfx_shells2
* 0.0 : [ 2] pfx\pfx_skinsplash1
* 0.0 : [ 2] pfx\pfx_smoke_a
* 0.0 : [ 2] pfx\pfx_smoke_b
* 0.0 : [ 2] pfx\pfx_smokepuffs1
* 0.0 : [ 2] pfx\pfx_smokepuffs2
* 0.0 : [ 2] pfx\pfx_spark_01
* 0.0 : [ 2] pfx\pfx_spark_02
* 0.0 : [ 2] pfx\pfx_sparks
* 0.0 : [ 2] pfx\pfx_specks
* 0.0 : [ 2] pfx\pfx_specks_poison
* 0.0 : [ 2] pfx\pfx_spikey_star
* 0.0 : [ 2] pfx\pfx_splash3
* 0.0 : [ 2] pfx\pfx_splash_01
* 0.0 : [ 2] pfx\pfx_splash_02
* 0.0 : [ 2] pfx\pfx_step_blood
* 0.0 : [ 2] pfx\pfx_stonedebris1
* 0.0 : [ 2] pfx\pfx_stonedebris2
* 0.0 : [ 2] pfx\pfx_synus
* 0.0 : [ 2] pfx\pfx_teleport
* 0.0 : [ 2] pfx\pfx_test_textures
* 0.0 : [ 2] pfx\pfx_vehglassdebris_01
* 0.0 : [ 2] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 2] pfx\pfx_water_wave
* 0.0 : [ 2] pfx\pfx_woodchips1
* 0.0 : [ 2] pfx\pfx_woodchips3
* 0.0 : [ 2] prop\prop_fake_bed_fireplace
* 0.0 : [ 2] prop\prop_provod_02
* 0.0 : [ 14] sky\af1_cloudy\cloudy_1
* 0.0 : [ 14] sky\af1_cloudy\cloudy_1#small
* 0.0 : [ 40] sky\af1_cloudy\cloudy_2
* 0.0 : [ 40] sky\af1_cloudy\cloudy_2#small
* 0.0 : [ 18] sky\af1_cloudy\cloudy_3
* 0.0 : [ 18] sky\af1_cloudy\cloudy_3#small
* 0.0 : [ 14] sky\af1_cloudy\cloudy_5
* 0.0 : [ 14] sky\af1_cloudy\cloudy_5#small
* 0.0 : [ 56] sky\af1_foggy\foggy_1
* 0.0 : [ 56] sky\af1_foggy\foggy_1#small
* 0.0 : [ 30] sky\af1_foggy\foggy_2
* 0.0 : [ 30] sky\af1_foggy\foggy_2#small
* 0.0 : [ 48] sky\af1_foggy\foggy_3
* 0.0 : [ 48] sky\af1_foggy\foggy_3#small
* 0.0 : [ 46] sky\af1_foggy\foggy_4
* 0.0 : [ 46] sky\af1_foggy\foggy_4#small
* 0.0 : [ 46] sky\af1_foggy\foggy_5
* 0.0 : [ 46] sky\af1_foggy\foggy_5#small
* 0.0 : [ 6] sky\af3_blowout\blowout1
* 0.0 : [ 6] sky\af3_blowout\blowout1#small
* 0.0 : [ 2] sky\af3_blowout\blowout1_1
* 0.0 : [ 2] sky\af3_blowout\blowout1_1#small
* 0.0 : [ 1] sky\af3_blowout\blowout2
* 0.0 : [ 1] sky\af3_blowout\blowout2#small
* 0.0 : [ 1] sky\af3_blowout\blowout2_night
* 0.0 : [ 1] sky\af3_blowout\blowout2_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout3
* 0.0 : [ 1] sky\af3_blowout\blowout3#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_1
* 0.0 : [ 2] sky\af3_blowout\blowout3_1#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_1_night
* 0.0 : [ 2] sky\af3_blowout\blowout3_1_night#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_2
* 0.0 : [ 2] sky\af3_blowout\blowout3_2#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_2_night
* 0.0 : [ 2] sky\af3_blowout\blowout3_2_night#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_3
* 0.0 : [ 2] sky\af3_blowout\blowout3_3#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_3_night
* 0.0 : [ 2] sky\af3_blowout\blowout3_3_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout3_night
* 0.0 : [ 1] sky\af3_blowout\blowout3_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout4
* 0.0 : [ 1] sky\af3_blowout\blowout4#small
* 0.0 : [ 3] sky\af3_blowout\blowout4_1
* 0.0 : [ 3] sky\af3_blowout\blowout4_1#small
* 0.0 : [ 3] sky\af3_blowout\blowout4_1_night
* 0.0 : [ 3] sky\af3_blowout\blowout4_1_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout4_night
* 0.0 : [ 1] sky\af3_blowout\blowout4_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout5
* 0.0 : [ 1] sky\af3_blowout\blowout5#small
* 0.0 : [ 1] sky\af3_blowout\blowout5_night
* 0.0 : [ 1] sky\af3_blowout\blowout5_night#small
* 0.0 : [ 7] sky\af3_blowout\blowout5psi
* 0.0 : [ 7] sky\af3_blowout\blowout5psi#small
* 0.0 : [ 7] sky\af3_blowout\blowout5psi_night
* 0.0 : [ 7] sky\af3_blowout\blowout5psi_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout6
* 0.0 : [ 1] sky\af3_blowout\blowout6#small
* 0.0 : [ 1] sky\af3_blowout\blowout6_night
* 0.0 : [ 1] sky\af3_blowout\blowout6_night#small
* 0.0 : [ 3] sky\af3_blowout\blowout7
* 0.0 : [ 3] sky\af3_blowout\blowout7#small
* 0.0 : [ 4] sky\af3_blowout\blowout7_night
* 0.0 : [ 4] sky\af3_blowout\blowout7_night#small
* 0.0 : [ 12] sky\af3_clear\00-00-fm
* 0.0 : [ 12] sky\af3_clear\00-00-fm#small
* 0.0 : [ 8] sky\af3_clear\00-00-hm
* 0.0 : [ 8] sky\af3_clear\00-00-hm#small
* 0.0 : [ 25] sky\af3_clear\00-00-nm
* 0.0 : [ 25] sky\af3_clear\00-00-nm#small
* 0.0 : [ 12] sky\af3_clear\01-00-fm
* 0.0 : [ 12] sky\af3_clear\01-00-fm#small
* 0.0 : [ 8] sky\af3_clear\01-00-hm
* 0.0 : [ 8] sky\af3_clear\01-00-hm#small
* 0.0 : [ 37] sky\af3_clear\01-00-nm
* 0.0 : [ 37] sky\af3_clear\01-00-nm#small
* 0.0 : [ 12] sky\af3_clear\02-00-fm
* 0.0 : [ 12] sky\af3_clear\02-00-fm#small
* 0.0 : [ 8] sky\af3_clear\02-00-hm
* 0.0 : [ 8] sky\af3_clear\02-00-hm#small
* 0.0 : [ 25] sky\af3_clear\02-00-nm
* 0.0 : [ 25] sky\af3_clear\02-00-nm#small
* 0.0 : [ 12] sky\af3_clear\03-00-fm
* 0.0 : [ 12] sky\af3_clear\03-00-fm#small
* 0.0 : [ 8] sky\af3_clear\03-00-hm
* 0.0 : [ 8] sky\af3_clear\03-00-hm#small
* 0.0 : [ 12] sky\af3_clear\04-00-fm
* 0.0 : [ 12] sky\af3_clear\04-00-fm#small
* 0.0 : [ 8] sky\af3_clear\04-00-hm
* 0.0 : [ 8] sky\af3_clear\04-00-hm#small
* 0.0 : [ 33] sky\af3_clear\04-30
* 0.0 : [ 33] sky\af3_clear\04-30#small
* 0.0 : [ 33] sky\af3_clear\05-00
* 0.0 : [ 33] sky\af3_clear\05-00#small
* 0.0 : [ 33] sky\af3_clear\05-30
* 0.0 : [ 33] sky\af3_clear\05-30#small
* 0.0 : [ 66] sky\af3_clear\06-00
* 0.0 : [ 66] sky\af3_clear\06-00#small
* 0.0 : [ 33] sky\af3_clear\07-00
* 0.0 : [ 33] sky\af3_clear\07-00#small
* 0.0 : [ 33] sky\af3_clear\08-00
* 0.0 : [ 33] sky\af3_clear\08-00#small
* 0.0 : [ 33] sky\af3_clear\09-00
* 0.0 : [ 33] sky\af3_clear\09-00#small
* 0.0 : [ 33] sky\af3_clear\10-00
* 0.0 : [ 33] sky\af3_clear\10-00#small
* 0.0 : [ 33] sky\af3_clear\11-00
* 0.0 : [ 33] sky\af3_clear\11-00#small
* 0.0 : [ 33] sky\af3_clear\12-00
* 0.0 : [ 33] sky\af3_clear\12-00#small
* 0.0 : [ 33] sky\af3_clear\13-00
* 0.0 : [ 33] sky\af3_clear\13-00#small
* 0.0 : [ 33] sky\af3_clear\14-00
* 0.0 : [ 33] sky\af3_clear\14-00#small
* 0.0 : [ 33] sky\af3_clear\15-00
* 0.0 : [ 33] sky\af3_clear\15-00#small
* 0.0 : [ 33] sky\af3_clear\16-00
* 0.0 : [ 33] sky\af3_clear\16-00#small
* 0.0 : [ 33] sky\af3_clear\17-00
* 0.0 : [ 33] sky\af3_clear\17-00#small
* 0.0 : [ 33] sky\af3_clear\18-00
* 0.0 : [ 33] sky\af3_clear\18-00#small
* 0.0 : [ 33] sky\af3_clear\19-00
* 0.0 : [ 33] sky\af3_clear\19-00#small
* 0.0 : [ 66] sky\af3_clear\20-00
* 0.0 : [ 66] sky\af3_clear\20-00#small
* 0.0 : [ 33] sky\af3_clear\20-30
* 0.0 : [ 33] sky\af3_clear\20-30#small
* 0.0 : [ 33] sky\af3_clear\21-00
* 0.0 : [ 33] sky\af3_clear\21-00#small
* 0.0 : [ 33] sky\af3_clear\21-30
* 0.0 : [ 33] sky\af3_clear\21-30#small
* 0.0 : [ 12] sky\af3_clear\22-00-fm
* 0.0 : [ 12] sky\af3_clear\22-00-fm#small
* 0.0 : [ 8] sky\af3_clear\22-00-hm
* 0.0 : [ 8] sky\af3_clear\22-00-hm#small
* 0.0 : [ 12] sky\af3_clear\23-00-fm
* 0.0 : [ 12] sky\af3_clear\23-00-fm#small
* 0.0 : [ 8] sky\af3_clear\23-00-hm
* 0.0 : [ 8] sky\af3_clear\23-00-hm#small
* 0.0 : [ 5] sky\af3_cloudy\05-00
* 0.0 : [ 5] sky\af3_cloudy\05-00#small
* 0.0 : [ 10] sky\af3_cloudy\06-00
* 0.0 : [ 10] sky\af3_cloudy\06-00#small
* 0.0 : [ 10] sky\af3_cloudy\07-00
* 0.0 : [ 10] sky\af3_cloudy\07-00#small
* 0.0 : [ 18] sky\af3_cloudy\08-00
* 0.0 : [ 18] sky\af3_cloudy\08-00#small
* 0.0 : [ 23] sky\af3_cloudy\09-00
* 0.0 : [ 23] sky\af3_cloudy\09-00#small
* 0.0 : [ 11] sky\af3_cloudy\10-00
* 0.0 : [ 11] sky\af3_cloudy\10-00#small
* 0.0 : [ 11] sky\af3_cloudy\11-00
* 0.0 : [ 11] sky\af3_cloudy\11-00#small
* 0.0 : [ 18] sky\af3_cloudy\12-00
* 0.0 : [ 18] sky\af3_cloudy\12-00#small
* 0.0 : [ 10] sky\af3_cloudy\13-00
* 0.0 : [ 10] sky\af3_cloudy\13-00#small
* 0.0 : [ 36] sky\af3_cloudy\14-00
* 0.0 : [ 36] sky\af3_cloudy\14-00#small
* 0.0 : [ 28] sky\af3_cloudy\15-00
* 0.0 : [ 28] sky\af3_cloudy\15-00#small
* 0.0 : [ 10] sky\af3_cloudy\16-00
* 0.0 : [ 10] sky\af3_cloudy\16-00#small
* 0.0 : [ 18] sky\af3_cloudy\17-00
* 0.0 : [ 18] sky\af3_cloudy\17-00#small
* 0.0 : [ 20] sky\af3_cloudy\18-00
* 0.0 : [ 20] sky\af3_cloudy\18-00#small
* 0.0 : [ 5] sky\af3_cloudy\19-00
* 0.0 : [ 5] sky\af3_cloudy\19-00#small
* 0.0 : [ 10] sky\af3_cloudy\20-00
* 0.0 : [ 10] sky\af3_cloudy\20-00#small
* 0.0 : [ 11] sky\af3_foggy\06-00
* 0.0 : [ 11] sky\af3_foggy\06-00#small
* 0.0 : [ 11] sky\af3_foggy\07-00
* 0.0 : [ 11] sky\af3_foggy\07-00#small
* 0.0 : [ 19] sky\af3_foggy\09-00
* 0.0 : [ 19] sky\af3_foggy\09-00#small
* 0.0 : [ 40] sky\af3_foggy\10-00
* 0.0 : [ 40] sky\af3_foggy\10-00#small
* 0.0 : [ 10] sky\af3_foggy\11-00
* 0.0 : [ 10] sky\af3_foggy\11-00#small
* 0.0 : [ 11] sky\af3_foggy\12-00
* 0.0 : [ 11] sky\af3_foggy\12-00#small
* 0.0 : [ 27] sky\af3_foggy\13-00
* 0.0 : [ 27] sky\af3_foggy\13-00#small
* 0.0 : [ 11] sky\af3_foggy\14-00
* 0.0 : [ 11] sky\af3_foggy\14-00#small
* 0.0 : [ 19] sky\af3_foggy\15-00
* 0.0 : [ 19] sky\af3_foggy\15-00#small
* 0.0 : [ 19] sky\af3_foggy\16-00
* 0.0 : [ 19] sky\af3_foggy\16-00#small
* 0.0 : [ 11] sky\af3_foggy\17-00
* 0.0 : [ 11] sky\af3_foggy\17-00#small
* 0.0 : [ 19] sky\af3_foggy\18-00
* 0.0 : [ 19] sky\af3_foggy\18-00#small
* 0.0 : [ 11] sky\af3_foggy\19-00
* 0.0 : [ 11] sky\af3_foggy\19-00#small
* 0.0 : [ 22] sky\af3_foggy\20-00
* 0.0 : [ 22] sky\af3_foggy\20-00#small
* 0.0 : [ 12] sky\af3_partly\00-00-fm
* 0.0 : [ 12] sky\af3_partly\00-00-fm#small
* 0.0 : [ 8] sky\af3_partly\00-00-hm
* 0.0 : [ 8] sky\af3_partly\00-00-hm#small
* 0.0 : [ 25] sky\af3_partly\00-00-nm
* 0.0 : [ 25] sky\af3_partly\00-00-nm#small
* 0.0 : [ 12] sky\af3_partly\01-00-fm
* 0.0 : [ 12] sky\af3_partly\01-00-fm#small
* 0.0 : [ 8] sky\af3_partly\01-00-hm
* 0.0 : [ 8] sky\af3_partly\01-00-hm#small
* 0.0 : [ 38] sky\af3_partly\01-00-nm
* 0.0 : [ 38] sky\af3_partly\01-00-nm#small
* 0.0 : [ 12] sky\af3_partly\02-00-fm
* 0.0 : [ 12] sky\af3_partly\02-00-fm#small
* 0.0 : [ 8] sky\af3_partly\02-00-hm
* 0.0 : [ 8] sky\af3_partly\02-00-hm#small
* 0.0 : [ 24] sky\af3_partly\02-00-nm
* 0.0 : [ 24] sky\af3_partly\02-00-nm#small
* 0.0 : [ 12] sky\af3_partly\03-00-fm
* 0.0 : [ 12] sky\af3_partly\03-00-fm#small
* 0.0 : [ 8] sky\af3_partly\03-00-hm
* 0.0 : [ 8] sky\af3_partly\03-00-hm#small
* 0.0 : [ 12] sky\af3_partly\04-00-fm
* 0.0 : [ 12] sky\af3_partly\04-00-fm#small
* 0.0 : [ 8] sky\af3_partly\04-00-hm
* 0.0 : [ 8] sky\af3_partly\04-00-hm#small
* 0.0 : [ 33] sky\af3_partly\04-30
* 0.0 : [ 33] sky\af3_partly\04-30#small
* 0.0 : [ 33] sky\af3_partly\05-00
* 0.0 : [ 33] sky\af3_partly\05-00#small
* 0.0 : [ 33] sky\af3_partly\05-30
* 0.0 : [ 33] sky\af3_partly\05-30#small
* 0.0 : [ 66] sky\af3_partly\06-00
* 0.0 : [ 66] sky\af3_partly\06-00#small
* 0.0 : [ 33] sky\af3_partly\07-00
* 0.0 : [ 33] sky\af3_partly\07-00#small
* 0.0 : [ 33] sky\af3_partly\08-00
* 0.0 : [ 33] sky\af3_partly\08-00#small
* 0.0 : [ 33] sky\af3_partly\09-00
* 0.0 : [ 33] sky\af3_partly\09-00#small
* 0.0 : [ 33] sky\af3_partly\10-00
* 0.0 : [ 33] sky\af3_partly\10-00#small
* 0.0 : [ 33] sky\af3_partly\11-00
* 0.0 : [ 33] sky\af3_partly\11-00#small
* 0.0 : [ 33] sky\af3_partly\12-00
* 0.0 : [ 33] sky\af3_partly\12-00#small
* 0.0 : [ 33] sky\af3_partly\13-00
* 0.0 : [ 33] sky\af3_partly\13-00#small
* 0.0 : [ 33] sky\af3_partly\14-00
* 0.0 : [ 33] sky\af3_partly\14-00#small
* 0.0 : [ 33] sky\af3_partly\15-00
* 0.0 : [ 33] sky\af3_partly\15-00#small
* 0.0 : [ 33] sky\af3_partly\16-00
* 0.0 : [ 33] sky\af3_partly\16-00#small
* 0.0 : [ 33] sky\af3_partly\17-00
* 0.0 : [ 33] sky\af3_partly\17-00#small
* 0.0 : [ 33] sky\af3_partly\18-00
* 0.0 : [ 33] sky\af3_partly\18-00#small
* 0.0 : [ 33] sky\af3_partly\19-00
* 0.0 : [ 33] sky\af3_partly\19-00#small
* 0.0 : [ 66] sky\af3_partly\20-00
* 0.0 : [ 66] sky\af3_partly\20-00#small
* 0.0 : [ 33] sky\af3_partly\20-30
* 0.0 : [ 33] sky\af3_partly\20-30#small
* 0.0 : [ 33] sky\af3_partly\21-00
* 0.0 : [ 33] sky\af3_partly\21-00#small
* 0.0 : [ 33] sky\af3_partly\21-30
* 0.0 : [ 33] sky\af3_partly\21-30#small
* 0.0 : [ 12] sky\af3_partly\22-00-fm
* 0.0 : [ 12] sky\af3_partly\22-00-fm#small
* 0.0 : [ 8] sky\af3_partly\22-00-hm
* 0.0 : [ 8] sky\af3_partly\22-00-hm#small
* 0.0 : [ 12] sky\af3_partly\23-00-fm
* 0.0 : [ 12] sky\af3_partly\23-00-fm#small
* 0.0 : [ 8] sky\af3_partly\23-00-hm
* 0.0 : [ 8] sky\af3_partly\23-00-hm#small
* 0.0 : [ 26] sky\af3_rainy\07-00
* 0.0 : [ 26] sky\af3_rainy\07-00#small
* 0.0 : [ 30] sky\af3_rainy\09-00_19-00
* 0.0 : [ 30] sky\af3_rainy\09-00_19-00#small
* 0.0 : [ 58] sky\af3_rainy\13-00
* 0.0 : [ 58] sky\af3_rainy\13-00#small
* 0.0 : [ 24] sky\af3_rainy\15-00
* 0.0 : [ 24] sky\af3_rainy\15-00#small
* 0.0 : [ 31] sky\af3_rainy\15-00-2
* 0.0 : [ 31] sky\af3_rainy\15-00-2#small
* 0.0 : [ 44] sky\af3_rainy\16-00
* 0.0 : [ 44] sky\af3_rainy\16-00#small
* 0.0 : [ 32] sky\af3_rainy\20-00
* 0.0 : [ 32] sky\af3_rainy\20-00#small
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 49] sky\sky_9_cube
* 0.0 : [ 49] sky\sky_9_cube#small
* 0.0 : [3306] sky\sky_oblaka
* 0.0 : [ 1] ui\ui_actor_hint_wnd
* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_common
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 32.1 : [ 1] ui\ui_font_arial_14_1024_cent
* 32.1 : [ 1] ui\ui_font_letter_16_1024_cent
* 32.1 : [ 1] ui\ui_magnifier2
* 33.0 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_graff_19_1024_cent
* 64.1 : [ 1] ui\ui_font_graff_22_1024_cent
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_18_1024_cent
* 64.1 : [ 1] ui\ui_font_letter_25_1024_cent
* 128.1 : [ 1] ui\ui_font_graff_32_1024_cent
* 256.1 : [ 1] ui\ui_font_graff_50_1024_cent
* 256.1 : [ 1] ui\ui_font_hud_02
* 270.0 : [ 1] ui\video_voroni_crop
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_3
compiling shader deffer_base_bump
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
"d:\steam\steamapps\common\stalker call of pripyat\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 110216 K
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_base_bump_db-hq
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
Loading models...
compiling shader deffer_model_bump-hq_4
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_bump_d-hq_4
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader model_distort4glass_3
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
* [prefetch] time: 2264 ms
* [prefetch] memory: 77889Kb
* phase time: 2359 ms
* phase cmem: 190560 K
* phase time: 5 ms
* phase cmem: 190560 K
* Creating new game...
* Loading spawn registry...
* 6464 spawn points are successfully loaded
FATAL ERROR
[error]Expression : cross_table().header().level_guid() == level_graph().header().guid()
[error]Function : CAI_Space::load
[error]File : D:\prog_repository\sources\trunk\xrGame\ai_space.cpp
[error]Line : 113
[error]Description : cross_table doesn't correspond to the AI-map
stack trace:
0023:69737365 nvapi.dll
Czołem stalkerze 
Jakich modów używasz?
bo z tego co wyszukałem w google masz nie spójność czegoś zwiazanego z samym atmosfear
Jakich modów używasz?
bo z tego co wyszukałem w google masz nie spójność czegoś zwiazanego z samym atmosfear
Dokładnie poleconych modów tzn; Atmosfear i Absolute Nature, oczywiście najnowsze wersje i nic więcej.
Edit 1: jakimś cudem po kilku re-instalacjach owych modów (wcześniej rzecz jasna deinstalacjach) zaczęły działać i można grac.
Edit 1: jakimś cudem po kilku re-instalacjach owych modów (wcześniej rzecz jasna deinstalacjach) zaczęły działać i można grac.
możliwe DEP bądź UAC czasami się coś psuje tak samo jak przy wypakowywaniu niektórych archiwów zip i 7zip winrar-em wszystko tu zależy od szczęścia, powodzenia w graniu stalkerze 
Posty: 6• Strona 1 z 1
