KoweK
27 lut 2009, 15:43
Posty: 46•
FAQ zaktualizowane o punkt 1.7 w związku z głupimi pytaniami, dlaczego się Alpha nie uruchamia, gdy ktoś ją instaluję, jak modyfikację np. do Shadow of Chernobyl.

"kowunio jest stalkerem ubranym w sweter ochronny "wschód słońca" szukającym artefaktów w zonie szczecińskiej
legenda głosi, że zdołał ominąć korki i dostać się do centrum - żyły złota"
Wheeljack
nie wiem co jest tego powodem ale za każdym razem gdy uruchamiam alphe fiksuje cykl dobowy
tzn. wszystko wygląda jakbym przyspieszył tempo czasu w grze o 100% pomóżcie
tzn. wszystko wygląda jakbym przyspieszył tempo czasu w grze o 100% pomóżcie
monolit1935 pisze:nie wiem co jest tego powodem ale za każdym razem gdy uruchamiam alphe fiksuje cykl dobowy
tzn. wszystko wygląda jakbym przyspieszył tempo czasu w grze o 100% pomóżcie :|
FAQ 3.1
Naciśnij / na klawiaturze numerycznej i po problemie. * (gwiazdką) uruchamiasz "szybki czas". ;)

"kowunio jest stalkerem ubranym w sweter ochronny "wschód słońca" szukającym artefaktów w zonie szczecińskiej
legenda głosi, że zdołał ominąć korki i dostać się do centrum - żyły złota"
Wheeljack
xKoweKx pisze:1.5. Chcę ujrzeć zawartość gamedata.xp0, co mam zrobić?
Najpierw pobierz converter.exe. Następnie otwórz notatnik i wklej to:Kod: Zaznacz cały
converter.exe -unpack -2215 gamedata.xp0
pause
Zapisz jako plik *.bat i wklej go do folderu z grą razem z converter exe. Uruchom swój plik *.bat, poczekaj chwilkę, a następnie odwiedź folder gamedata, aby ujrzeć rozpakowaną zawartość.
Wszystko fajnie tylko jak kliknę w link to otwiera mi się jakaś durna strona na której nic nie ma (i w dodatku mi się rzygać chce od niej). Na rozpakowaniu mi zależy bo w tym bulidzie są zaj. dźwięki i muszę je mieć.
Kieruje cię na durną stronę bo download strony stalker.pl nie działa, ale powiedz jakie chcesz dźwięki to Ci wytnę.
Voiton laulut soi ainiaan!Wiem, że serwer nie działa. Jak ci się chce to najwyżej conwerter.exe wstaw, bo z dźwiękami to za dużo roboty. 
Dzięki Matrix
Dzięki Matrix
Ku*wa...
Jak to rozpakować? Robię tak jak w punkcie 1.5 czyli otwieram notatnik wpisuje to badziewie zapisuje dodaje ".bat" (rozumiem, że * to dowolna nazwa) wrzucam do folderu z bulidem otwieram (ten notatnik ta?) i co? Nic sie nie dzieje.
Wiecznie coś...
EDIT:
@Matrix jesteś pro
jak bd coś chciał to z chęcią Ci pomogę. 
Jak to rozpakować? Robię tak jak w punkcie 1.5 czyli otwieram notatnik wpisuje to badziewie zapisuje dodaje ".bat" (rozumiem, że * to dowolna nazwa) wrzucam do folderu z bulidem otwieram (ten notatnik ta?) i co? Nic sie nie dzieje.
EDIT:
@Matrix jesteś pro
musisz zmienić rozszerzenie na bat
wejdź w folder i u góry wchodzisz w narzędzia -> Opcje Folderów... zakładka Widok o odznaczasz "Ukryj rozszerzenia znanych typów plików" i wtedy zamiast końcówki .txt dajesz .bat i wsio 
Jest to temat z pomocą więc napisze to tutaj. Nie działa mi ta alpha. Klikam na plik .bat i zaskakuje ekran ładowania tam gdzie jest logo THQ i GSC i zacina się przy SERVER: Conecting. Gdy ją zminimalizuję wyskakuje mi to:

a po kliknięciu czegokolwiek:

Nie pomaga instalacja patcha. Proszę o pomoc

a po kliknięciu czegokolwiek:

Nie pomaga instalacja patcha. Proszę o pomoc
Zona. Miejsce które wszyscy omijają, a do którego ty chcesz się dostać.
89% graczy uważa że najważniejsza jest grafika.
Jeśli należysz do tych 11% wklej to do podpisu.
89% graczy uważa że najważniejsza jest grafika.
Jeśli należysz do tych 11% wklej to do podpisu.
ZOSTAŁEŚ ZMANIPULOWANY !!!
Odblokuj XR_3DA.exe w firewallu, może pomoże.
W11 x64 25H2 / Ryzen 5950X / Gigabyte RX 9070 XT / 32 GB DDR 4 / AORUS FO27Q2
Pierwszy opek/ LA Persona (Firefox)
Pierwszy opek/ LA Persona (Firefox)
Wyłączyłem go. Nie pomogło. Z resztą firewall sam pyta o nowe elementy, a w tym przypadku czegoś takiego nie było.
Oto log:
Oto log:
Kod: Zaznacz cały
'xrCore' build 1935, Oct 18 2004
* mailSLOT successfully created.
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script se_smart_terrain.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script game_types.script
* loading script game_last_ps.script
* loading script game_last_ui.script
* loading script game_last_tmp.script
* loading script game_last_dialog.script
* loading script game_last_charselect_dlg.script
* loading script game_last_header_wnd.script
* loading script .script
* loading script stalker.script
* loading script monsters.script
* loading script globals.script
* loading script xr_actions_id.script
* loading script xr_evaluators_id.script
* loading script xr_sounds_id.script
* loading script xr_evaluators.script
* loading script xr_storyline.script
* loading script debug_info.script
* loading script utils.script
* loading script move_mgr.script
* loading script gramofon.script
* loading script escape_bobik.script
* loading script xr_motivator.script
* loading script xr_sounds.script
* loading script xr_zones.script
* loading script xr_reactions.script
* loading script xr_state.script
* loading script xr_position.script
* loading script xr_sound.script
* loading script xr_dialogs.script
* loading script xr_gulag.script
* loading script gulag_tasks.script
* loading script xr_bandit.script
* loading script xr_meet.script
* loading script xr_kamp.script
* loading script xr_guard.script
* loading script xr_walker.script
* loading script xr_assassin.script
* loading script xr_robbers.script
* loading script xr_guide.script
* loading script xr_robber_guard.script
* loading script xr_punch.script
* loading script xr_talker.script
* loading script xr_bodyguard.script
* loading script xr_scared.script
* loading script xr_camper2.script
* loading script xr_sleeper.script
* loading script xr_commander.script
* loading script xr_swat.script
* loading script xr_comm_ptr.script
* loading script xr_follower.script
* loading script xr_ambush.script
* loading script xr_waiter.script
* loading script xr_wounded.script
* loading script xr_scout.script
* loading script xr_trivial.script
* loading script xr_report.script
* loading script xr_rest.script
* loading script xr_chaser.script
* loading script xr_formation.script
* loading script xr_sos.script
* loading script bar_stalker.script
* loading script barman.script
* loading script escape.script
* loading script level_news.script
* loading script escape_factory_bandits.script
* loading script xr_scientist.script
* loading script xr_sniper.script
* loading script m_monster_ai.script
* loading script script_zone.script
* loading script m_Rest.script
* loading script m_Attack.script
* loading script m_DangerSound.script
* loading script m_NotDangerSound.script
* loading script m_Hit.script
* loading script monsterAi.script
* loading script storage.script
* loading script m_Eat.script
* loading script m_Walk.script
* loading script m_WalkPoint.script
* loading script m_garbage.script
* loading script StateAttack.script
* loading script StateHit.script
* loading script StateDangerSound.script
* loading script StateNotDangerSound.script
* loading script StateRest.script
* loading script StateEat.script
* loading script StateWalk.script
* loading script classes.script
Executing config-script "user_koan.ltx"...
Executing config-script "default_controls.ltx"...
! Cannot open script file.
! Invalid syntax in call to 'recon_min_speed'
! Valid arguments: float value in range [1.000,180.000]
Starting INPUT device...
OpenAL: Using device 'DirectSound3D'.
EAX 2.0 extension: present
EAX 2.0 deferred: present
* sound : cache: 16386 kb, 3805 lines, 4410 bpl
Starting RENDER device...
* GPU: NVIDIA GeForce 9800 GT
* Vertex Processor: PURE HARDWARE
* Texture memory: 992 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1024K
* DIB created: 512K
! Renderer doesn't support blender 'andy_shader'
! Renderer doesn't support blender 'effects\light'
! Renderer doesn't support blender 'levels\l1_escape\terrain'
! Renderer doesn't support blender 'levels\l1_escape\terrain_00'
! Renderer doesn't support blender 'levels\l1_escape\terrain_ch'
! Renderer doesn't support blender 'test\ccccc_00'
* distortion: used, dev(30),need(14)
! Missing ogg-comment, file: gamedata\sounds\music\amb01_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb01_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb02_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb02_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb03_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb03_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb04_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb04_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb05_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb05_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb06_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb06_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb07_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb07_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb08_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb08_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb09_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb09_r.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb10_l.ogg
! Missing ogg-comment, file: gamedata\sounds\music\amb10_r.ogg
Starting engine...
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg
* prefetching: actor
Loading actor: actor
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\actor\hurt1.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt2.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\actor\die3.ogg
! Missing ogg-comment, file: gamedata\sounds\heart\8.ogg
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
* prefetching: af_ameba_mica
! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid???
! Missing ogg-comment, file: gamedata\sounds\zone_mosquito_bald.ogg
* prefetching: af_ameba_slime
! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_ameba_slug
! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_blood
! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_cristall_flower
* prefetching: af_electra_flash
! WARNING: model 'physics\anomaly\artefact_electra3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_moonlight
! WARNING: model 'physics\anomaly\artefact_electra1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_sparkler
! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gold_fish
! WARNING: model 'physics\anomaly\artefact_gravy3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gravi
! WARNING: model 'physics\anomaly\artefact_gravy2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_medusa
* prefetching: af_mincer_meat
! WARNING: model 'physics\anomaly\artefact_myasorubka2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_night_star
* prefetching: af_soul
! WARNING: model 'physics\anomaly\artefact_myasorubka3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_vyvert
! WARNING: model 'physics\anomaly\artefact_gravy1' has only one motion. Candidate for SkeletonRigid???
* prefetching: ammo_11.43x23_fmj
* prefetching: ammo_11.43x23_hydro
* prefetching: ammo_12x70_buck
* prefetching: ammo_12x76_dart
* prefetching: ammo_12x76_zhekan
* prefetching: ammo_5.45x39_ap
* prefetching: ammo_5.45x39_fmj
* prefetching: ammo_5.56x45_ap
* prefetching: ammo_5.56x45_ss190
* prefetching: ammo_5.7x28_ap
* prefetching: ammo_5.7x28_fmj
* prefetching: ammo_7.62x54_7h1
* prefetching: ammo_7.62x54_7h14
* prefetching: ammo_7.62x54_ap
* prefetching: ammo_9x18_fmj
* prefetching: ammo_9x18_pbp
* prefetching: ammo_9x18_pmm
* prefetching: ammo_9x19_fmj
* prefetching: ammo_9x19_pbp
* prefetching: ammo_9x39_ap
* prefetching: ammo_9x39_pab9
* prefetching: ammo_9x39_sp5
* prefetching: ammo_gauss
* prefetching: ammo_m209
* prefetching: ammo_og-7b
* prefetching: ammo_vog-25
* prefetching: ammo_vog-25p
* prefetching: bolt
* prefetching: detector_simple
! Missing ogg-comment, file: gamedata\sounds\detectors\da-2_beep1.ogg
* prefetching: device_pda
* prefetching: device_torch
* prefetching: exo_outfit
* prefetching: explosive_fuelcan
* prefetching: explosive_tank
* prefetching: grenade_f1
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_checkout.ogg
* prefetching: grenade_rgd5
* prefetching: kolbasa
* prefetching: m_army_commander
Loading reference motions: actors\stalker_animation
* prefetching: m_army_sniper
* prefetching: m_army_soldier
* prefetching: m_army_specnaz
* prefetching: m_bandit_bandit
* prefetching: m_bandit_commander
* prefetching: m_boar_e
* prefetching: m_burer_e
* prefetching: m_chimera_e
* prefetching: m_controller_e
* prefetching: m_crow
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_0.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_1.ogg
! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_2.ogg
* prefetching: m_dog_e
* prefetching: m_flesh_e
* prefetching: m_fraction_commander
* prefetching: m_fraction_sniper
* prefetching: m_fraction_soldier
* prefetching: m_fraction_specnaz
* prefetching: m_fracture_e
* prefetching: m_gigant_e
* prefetching: m_rat_e
Loading reference motions: monsters\rat_animation
Loading reference motions: monsters\rat_animation
* prefetching: m_sniper
* prefetching: m_snork_e
* prefetching: m_stalker_demo
* prefetching: m_stalker_e
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
* prefetching: m_stalker_wolf
* prefetching: m_target_assault
* prefetching: m_target_cs
* prefetching: m_target_cs_base
* prefetching: m_target_cs_cask
* prefetching: m_trader
* prefetching: m_zombie_e
* prefetching: medkit
* prefetching: mp_actor
Loading actor: mp_actor
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt3.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt4.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die0.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die1.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die2.ogg
! Missing ogg-comment, file: gamedata\sounds\mp_actor\die3.ogg
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
* prefetching: physic_object
* prefetching: protection_outfit
* prefetching: scientific_outfit
* prefetching: wpn_addon_grenade_launcher
* prefetching: wpn_addon_grenade_launcher_m203
* prefetching: wpn_addon_scope
* prefetching: wpn_addon_silencer
* prefetching: wpn_ak74
! Missing ogg-comment, file: gamedata\sounds\weapons\ak74_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_holster.ogg
* prefetching: wpn_ak74u
* prefetching: wpn_beretta
! Missing ogg-comment, file: gamedata\sounds\weapons\walther_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_close.ogg
* prefetching: wpn_binoc
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_draw.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_gyro.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomin.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomout.ogg
* prefetching: wpn_bm16
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_empty.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\toz34_reload.ogg
* prefetching: wpn_colt1911
! Missing ogg-comment, file: gamedata\sounds\weapons\fort_draw.ogg
* prefetching: wpn_desert_eagle
* prefetching: wpn_fake_missile
* prefetching: wpn_fake_missile1
* prefetching: wpn_fake_missile2
* prefetching: wpn_fn2000
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_shoot.ogg
! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_reload.ogg
* prefetching: wpn_fort
* prefetching: wpn_gauss
! Missing ogg-comment, file: gamedata\sounds\weapons\svd_draw.ogg
* prefetching: wpn_groza
* prefetching: wpn_hpsa
! Missing ogg-comment, file: gamedata\sounds\weapons\pm_draw.ogg
* prefetching: wpn_knife
* prefetching: wpn_l85
* prefetching: wpn_lr300
! Missing ogg-comment, file: gamedata\sounds\weapons\lr300_shoot.ogg
* prefetching: wpn_mp5
! Missing ogg-comment, file: gamedata\sounds\weapons\generic_reload.ogg
* prefetching: wpn_pb
* prefetching: wpn_pm
* prefetching: wpn_rpg7
! Missing ogg-comment, file: gamedata\sounds\weapons\rpg7_reload.ogg
* prefetching: wpn_rpg7_missile
* prefetching: wpn_spas12
* prefetching: wpn_svd
* prefetching: wpn_svu
! Missing ogg-comment, file: gamedata\sounds\weapons\svu_draw.ogg
* prefetching: wpn_toz34
* prefetching: wpn_usp
! Missing ogg-comment, file: gamedata\sounds\weapons\usp_draw.ogg
* prefetching: wpn_val
* prefetching: wpn_vintorez
* prefetching: wpn_walther
* prefetching: zone_acid_fog
* prefetching: zone_dead
* prefetching: zone_flame
* prefetching: zone_gravi_zone
* prefetching: zone_mincer
* prefetching: zone_mosquito_bald
* prefetching: zone_witches_galantine
* prefetching: zone_x
* prefetching: zone_x1
* prefetching: zone_x2
* prefetching: zone_x3
* [Object-prefetch] objects: 4679
* [Object-prefetch] time: 6265 ms
* [Object-prefetch] memory: 115780Kb
* [Object-prefetch] average: 1.34 ms, 25338 bytes
SERVER: Starting...
! sv_Connect: all/single/alife
Created server_game single
* Initializing game script process
SERVER: Loading alife simulator...
* Cannot find saved game savedgames\all.sav
* Creating new game...
* Loading spawn registry...
6176 spawn points are successfully loaded
Adding Story item ID [3], Object [escape_trader] at level [l01_escape]
Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape]
* Loading ai space is successfully completed (0.093s, 15.558 Mb)
Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape]
Adding Story item ID [2], Object [escape_night_star] at level [l01_escape]
* Saving spawn extra info...
* Saving objects...
13122 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (2468388 bytes)
* Saving spawn extra info...
* Saving objects...
13122 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (2468388 bytes)
* New game is successfully created!
* Loading alife simulator is successfully completed ( 25.043 Mb)
SERVER: Connecting...
xrServer : trying port 5445 - FAILED!
xrServer : trying port 5446 - FAILED!
xrServer : trying port 5447 - FAILED!
xrServer : trying port 5448 - FAILED!
xrServer : trying port 5449 - FAILED!
xrServer : trying port 5450 - FAILED!
xrServer : trying port 5451 - FAILED!
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xrServer : trying port 5453 - FAILED!
xrServer : trying port 5454 - FAILED!
xrServer : trying port 5455 - FAILED!
xrServer : trying port 5456 - FAILED!
xrServer : trying port 5457 - FAILED!
xrServer : trying port 5458 - FAILED!
xrServer : trying port 5459 - FAILED!
xrServer : trying port 5460 - FAILED!
xrServer : trying port 5461 - FAILED!
xrServer : trying port 5462 - FAILED!
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xrServer : trying port 5464 - FAILED!
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xrServer : trying port 5497 - FAILED!
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xrServer : trying port 5500 - FAILED!
xrServer : trying port 5501 - FAILED!
xrServer : trying port 5502 - FAILED!
xrServer : trying port 5503 - FAILED!
xrServer : trying port 5504 - FAILED!
xrServer : trying port 5505 - FAILED!
xrServer : trying port 5506 - FAILED!
xrServer : trying port 5507 - FAILED!
xrServer : trying port 5508 - FAILED!
xrServer : trying port 5509 - FAILED!
xrServer : trying port 5510 - FAILED!
xrServer : trying port 5511 - FAILED!
xrServer : trying port 5512 - FAILED!
xrServer : trying port 5513 - FAILED!
xrServer : trying port 5514 - FAILED!
xrServer : trying port 5515 - FAILED!
xrServer : trying port 5516 - FAILED!
xrServer : trying port 5517 - FAILED!
xrServer : trying port 5518 - FAILED!
xrServer : trying port 5519 - FAILED!
xrServer : trying port 5520 - FAILED!
xrServer : trying port 5521 - FAILED!
xrServer : trying port 5522 - FAILED!
xrServer : trying port 5523 - FAILED!
xrServer : trying port 5524 - FAILED!
xrServer : trying port 5525 - FAILED!
xrServer : trying port 5526 - FAILED!
xrServer : trying port 5527 - FAILED!
xrServer : trying port 5528 - FAILED!
xrServer : trying port 5529 - FAILED!
xrServer : trying port 5530 - FAILED!
xrServer : trying port 5531 - FAILED!
xrServer : trying port 5532 - FAILED!
xrServer : trying port 5533 - FAILED!
xrServer : trying port 5534 - FAILED!
xrServer : trying port 5535 - FAILED!
xrServer : trying port 5536 - FAILED!
xrServer : trying port 5537 - FAILED!
xrServer : trying port 5538 - FAILED!
xrServer : trying port 5539 - FAILED!
xrServer : trying port 5540 - FAILED!
xrServer : trying port 5541 - FAILED!
xrServer : trying port 5542 - FAILED!
xrServer : trying port 5543 - FAILED!
xrServer : trying port 5544 - FAILED!
xrServer : trying port 5545 - FAILED!
***STOP*** file 'D:\Projects\XRAY\xrNetServer\NET_Server.cpp', line 232.
***Reason***: *** API-failure ***
Invalid device address
Expression: HostSuccess
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_WREDNY CHUJ_06-01-10_00-04-03.mdmp'Zona. Miejsce które wszyscy omijają, a do którego ty chcesz się dostać.
89% graczy uważa że najważniejsza jest grafika.
Jeśli należysz do tych 11% wklej to do podpisu.
89% graczy uważa że najważniejsza jest grafika.
Jeśli należysz do tych 11% wklej to do podpisu.
ZOSTAŁEŚ ZMANIPULOWANY !!!
Posty: 46•




